Mois de Mars 2003

Mardi 16 Mars 2003 à 20H50, par Jets

Nouvelle version de Doomsday (v.1.7.8), voici les améliorations de cette nouvelle release:

- A new master server. The old DirectPlay hack has been dropped. If you're upgrading, make sure your cvars are set up as described on the Multiplayer page.
- Various netgame bug fixes. Note that quite a number still remain, but they mostly affect jHexen.
jDoom (finally) lets you shoot at floors and ceilings with lineattack weapons (pistol, shotguns, chaingun), if you're so inclined...
- Some HUD weapon sprites in jDoom were adjusted: the plasma rifle's shooting frame was all wrong and the muzzle flash of the super shotgun and rocket launcher were slightly out of sync.
- Several jHexen fixes: dedicated server crashing at level change, messages not showing up on clientside, client sometimes crashing at level change, status bar flicker.

A télécharger directement dans la section Ports destinée à JDoom

Mardi 04 Mars 2003 à 00H20, par Jets

Nouvelle version de Doomsday (v.1.7.7) en version Full uniquement, elle fixe quelques bugs:

- Graphics glitches fixed: high-resolution flats with alpha channel were garbled, possible sector lightlevel overflow on clientside (e.g. jHexen map 26), jHeretic status bar flickering. -texdir2 option wasn't working correctly. The texture paths were checked in the wrong order.
- Switch texture pairs are now loaded at the same time. This removes a momentary stutter when using high-resolution textures.
- Support for custom particle textures, somewhat akin to S.Zenith's particle mod. The differences: textures must be named ParticleNN.ext, where NN is a two-digit number between 00 and 31.
- The first texture is thus e.g. Particle00.tga. pt_tex* flags are defined in Special.ded and begin from the value 100.
- Flat particles stick to planes and follow them if they move (both floors and ceilings).
- Particle radius may have a random component (Generator:Stage:Radius rnd).
- jDoom: console variable player-air-movement added. Controls the player's movement speed while airborne, allowing
- Jumping onto ledges. The default value is 1, which is quite weak but effective enough.

A télécharger directement dans la section Ports destinée à JDoom

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